Melody Zarta
Biographical Information
Physical description
Hair colorRed, medium
Eye colorBlue

Personnel FileEdit

== Attributes==

  • HP: Health Points. The amount of health the character has. Incapacitated at 0. HP=End 5
  • SP: Skill Points. How often a character can use skills. SP=Int 6

  • EXP:6
  • AP: Action Points. How many things you can do in one turn. 10+(1/2 Init) 15

  • Reflex: Quickness to react. 50pts 18
  • Endurance: Physical toughness. Directly related to: HP. 20pts 5
  • Intelligence: Mental sharpness. Directly related to: SP. 20pts 6
  • Perception: Ability to see threats. 50pts 10
  • Initiative: Ability to take charge in battle. 30pts 10


Skills cost 10+Skill Level points to improve. All start at 0.


All Weapon skills use Perception.

  • Pistols: Skill at using semi-automatic one handed weapons 5
  • Rifles: Skill at using semi-automatic and full-automatic rifles.10
  • Shotguns: Skill at using shotguns of all types.
  • Machineguns: Skill at using one-handed and two-handed machineguns.
  • Explosives: Skill at using detonation charges, rockets, bazookas, and grenades.
  • Directed Energy: Skill at using directed energy weapons; Tesla cannons, laser weapons.
  • Ordanance: Skill at using large firearms, like cannons and railguns.
  • Melee: Skill at using melee weapons in combat. 5


All Piloting skills use Reflex.

  • Light Battlewalkers: Skill at piloting light battlewalkers. Governs ability to dodge and navigate rough terrain. 18
  • Medium Battlewalkers: As Light, but with Medium walkers.
  • Heavy Battlewalkers: As Light, but with Heavy walkers.
  • Massive Battlewalkers: As Light, but with Massive walkers.
  • Treaded Vehicles: Skill at piloting treaded vehicles. Treaded vehicles cannot dodge.
  • Wheeled Vehicles: Skill at piloting wheeled vehicles. Wheeled vehicles cannot dodge.
  • Rotary Aircraft: Skill at piloting helicpoters. Governs ability to dodge and navigate rough terrain.


All Support skills use Intelligence divided by 10.

  • Repair: Skill at repair. Governs efficiency of repairing parts, and using repair packs.
  • Medicine: Skill at administering medical treatment.
  • Electronic Warfare: Skill at using electronic warfare support.
  • Electronic Support: Skill at using electronic support abilities.


All Resistance skills use Endurance divided by 10.

  • Impact Resistance: Ability to avoid Pilot Stun and Armor Breach. 5
  • Fire Resistance: Ability to avoid Forced Ejection and Ammo Explosion.5
  • Morale: Ability to avoid Surrender 5
  • Pierce Resistance: Ability to avoid Pilot Damage and Internal Hit. 5
  • EMP Resistance: 5


All Special skills use Initiative




  • Size: 1x1
  • SP: 5
  • Requires: Attacked by any weapon
  • Effect: Reduce damage taken by 25%