HMWCharacters

=Personnel File=

Physical

 * Name:
 * Species:
 * Race:
 * Gender:
 * Height:
 * Weight:
 * Hair:
 * Eyes:

Attributes

 * HP: Health Points. The amount of health the character has. Incapacitated at 0. HP=End
 * SP: Skill Points. How often a character can use skills. SP=Int


 * EXP: Points to spend on upgrading skills and attributes, and buying abilities. 3500 to spend.
 * AP: Action Points. How many things you can do in one turn. 10+(1/2 Init)


 * Reflex: Quickness to react. 50pts
 * Endurance: Physical toughness. Directly related to: HP. 20pts
 * Intelligence: Mental sharpness. Directly related to: SP. 20pts
 * Perception: Ability to see threats. 50pts
 * Initiative: Ability to take charge in battle. 30pts

Skills
Skills cost 10+Skill Level points to improve. All start at 0.

Weapons
All Weapon skills use Perception.
 * Pistols: Skill at using semi-automatic one handed weapons
 * Rifles: Skill at using semi-automatic and full-automatic rifles.
 * Shotguns: Skill at using shotguns of all types.
 * Machineguns: Skill at using one-handed and two-handed machineguns.
 * Explosives: Skill at using detonation charges, rockets, bazookas, and grenades.
 * Directed Energy: Skill at using directed energy weapons; Tesla cannons, laser weapons.
 * Ordanance: Skill at using large firearms, like cannons and railguns.
 * Melee: Skill at using melee weapons in combat.

Piloting
All Piloting skills use Reflex.
 * Light Battlewalkers: Skill at piloting light battlewalkers. Governs ability to dodge and navigate rough terrain.
 * Medium Battlewalkers: As Light, but with Medium walkers.
 * Heavy Battlewalkers: As Light, but with Heavy walkers.
 * Massive Battlewalkers: As Light, but with Massive walkers.
 * Treaded Vehicles: Skill at piloting treaded vehicles. Treaded vehicles cannot dodge.
 * Wheeled Vehicles: Skill at piloting wheeled vehicles. Wheeled vehicles cannot dodge.
 * Rotary Aircraft: Skill at piloting helicpoters. Governs ability to dodge and navigate rough terrain.
 * Fixed Wing Aircraft: Skill at piloting fixed-wing aircraft, like planes and UAV drones.
 * Powered Armor: Skill at using Powered Armor in personal combat.

Support
All Support skills use Intelligence divided by 10.
 * Repair: Skill at repair. Governs efficiency of repairing parts, and using repair packs.
 * Medicine: Skill at administering medical treatment.
 * Electronic Warfare: Skill at using electronic warfare support.
 * Electronic Support: Skill at using electronic support abilities.

Resistance
All Resistance skills use Endurance divided by 10.
 * Impact Resistance: Ability to avoid Pilot Stun and Armor Breach.
 * Fire Resistance: Ability to avoid Forced Ejection and Ammo Explosion.
 * Morale: Ability to avoid Surrender
 * Pierce Resistance: Ability to avoid Pilot Damage and Internal Hit.

Special
All Special skills use Initiative
 * Stealth: Ability to hide from threats.
 * Sensors: Ability to detect threats.